Reviewed · ESCAPE ROOMS & PUZZLE GAMES
Virtual Reality Escape Room
The best part of this experience is the strange moment when a shopping centre in Chatswood gives way to a vast Egyptian pyramid. Escape the Lost Pyramid uses cable-free headsets and free-roam movement, so you walk around the virtual setting rather than sit in front of a screen. I like the private format for two or four people, and I like that Ubisoft, the studio behind Assassin’s Creed, created the game. The main drawback is that the adventure is short at about 45 minutes, and the non-refundable booking policy means you need to choose your time carefully.
This is a friendly introduction to VR, not a test of gaming skill. Staff members such as Malou help first-time players understand the headset and controls, and the game can work well when some people in your group know their way around games while others do not. Glasses can fit inside the headset, though you may need to adjust them yourself, and anyone prone to motion sickness should keep the physical nature of VR in mind.
In This Review
- Key points to know before booking
- Entering the Pyramid of Nebka
- Why free-roam VR changes the experience
- Ubisoft’s Assassin’s Creed connection
- A 45-minute session, not a full evening
- Who will enjoy this most
- Help for first-time players
- The Chatswood location and timing
- How to get the best group experience
- What the excellent ratings tell you
- Should you book Escape the Lost Pyramid?
- FAQ
- Where does the VR escape room take place?
- Where does the activity finish?
- How long does Escape the Lost Pyramid last?
- How many people can take part?
- Is the experience shared with other groups?
- What is the price?
- Is the experience suitable for children?
- Can I wear glasses?
- Can I cancel or change my booking?
Key points to know before booking

- You investigate an Egyptian pyramid: The story follows 1920s explorers trying to work out what happened inside the Pyramid of Nebka.
- The game is free roam: Cable-free headsets let you walk through the virtual setting instead of remaining seated.
- Your group plays privately: The activity is designed for two or four people, with no unrelated participants added to your session.
- The session lasts about 45 minutes: Other VR Kingdom games range from 15 to 60 minutes, depending on your choice.
- Beginners get hands-on help: Staff explain how to use the equipment, including support for first-time players.
- The setting works in any weather: Since it takes place indoors at Westfield Chatswood, it is a useful evening or rainy-day activity.
Entering the Pyramid of Nebka

Your story begins in the 1920s, with a team of explorers and a missing expedition to investigate. The exact fate of the explorers becomes the puzzle, and your job is to move through the Pyramid of Nebka, search the setting, and find a way out.
That story gives the session more shape than a simple target-shooting game. You are not just looking at a computer-generated room. You are working with your group to notice clues, understand the surroundings, and make progress before the session ends.
The Egyptian setting also gives the experience a clear sense of place. The pyramid is the main attraction, with the scale of the virtual space doing much of the work. In a standard escape room, walls, props, and hidden compartments limit what you can see. Here, the game can create a much larger world than the physical room at VR Kingdom.
You should expect high drama in a safe indoor setting, not a history lesson about ancient Egypt. The story uses the pyramid as an adventure backdrop, and the main focus is solving the game together.
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Why free-roam VR changes the experience

Many people associate VR with a headset, a chair, and a cable trailing across the floor. This session takes a different approach. The equipment is cable-free, and the games at VR Kingdom are designed for free-roam play, which means you can walk around the play area.
That movement matters. You can turn, look around, and position yourself as part of the virtual setting rather than simply watching an image from one fixed spot. The result feels closer to entering a game than operating one from a desk.
The physical movement also makes teamwork more natural. A group of two or four can spread out, point things out, and work on the same challenge. You still need to communicate clearly, since a puzzle can become frustrating if one person notices something but the others do not know what to do with it.
There is a practical limit, of course. You are moving while wearing a headset, so you need to follow the staff’s instructions and pay attention to your real surroundings. Free roam adds fun, but it also makes the session more active than a seated VR game.
Ubisoft’s Assassin’s Creed connection
The game comes from Ubisoft, the company known for the Assassin’s Creed series. Escape the Lost Pyramid is set in the world of Assassin’s Creed Origins, which gives it a familiar style for anyone who has played that game.
You do not need to know Assassin’s Creed to understand the activity. The basic appeal is the pyramid, the expedition story, and the puzzle-solving. Still, fans of the series may enjoy the extra connection and the chance to enter a setting linked to the game world.
This is a useful distinction when comparing VR activities. Some games rely mainly on action, while this one is built as an escape room. You will spend time looking for solutions and cooperating with your group, not simply firing at targets.
VR Kingdom also offers Beyond Medusa’s Gate, set in Assassin’s Creed Odyssey, if your group wants another history-inspired challenge later. The other choices include Huxley I, House of Fear, Sanctum, Jungle Quest, Christmas, Mission Sigma, Alice, Cyberpunk, Dagger of Time, Chernobyl, Signal Lost, Survival, and additional House of Fear titles.
A 45-minute session, not a full evening

The Pyramid of Nebka session lasts about 45 minutes. That is enough time for a proper group challenge, but it is not a half-day activity or a complete night out by itself.
I see the short length as both a strength and a weakness. The time commitment is manageable for families, first-time players, and people fitting the activity around other plans in Sydney. You can enjoy the game without giving up an entire afternoon.
At the same time, the $35.14 per person price needs to be judged against that 45-minute window. It is fair value if you want a polished group activity with specialized equipment and a private session. It is less appealing if you measure every entertainment purchase by minutes alone.
The private format improves the value for a small group. You are paying for your own session rather than sharing the experience with strangers. For a family, birthday group, or pair of friends, that privacy can matter more than squeezing in a longer public activity.
VR Kingdom has games lasting from 15 to 60 minutes, so check the length of the specific game you choose. The Pyramid of Nebka is the roughly 45-minute option described here, while another title may offer a shorter or longer session.
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Who will enjoy this most

This activity suits groups who like puzzles, fantasy settings, and shared challenges. You will get the most from it if you are willing to talk through clues instead of racing ahead alone.
It also works for mixed-experience groups. One person may be comfortable with games and headsets, while another may be trying VR for the first time. Staff provide explanations and help with the equipment, so you do not need to arrive as a seasoned gamer.
The stated age range for VR escape rooms begins at seven. That makes this a possible family activity, though younger children may vary in confidence with the headset and the virtual setting. Adults should consider the ages and comfort levels of everyone in the group before booking.
The experience can also suit a birthday outing. One available game, Jungle Quest, has been used for an 11th birthday party, and VR Kingdom offers several themes for different age groups. For this Egyptian pyramid adventure, choose it for children who enjoy exploration and problem-solving rather than only fast action.
Couples and pairs of friends can book too, but remember that the game is built around teamwork. With two players, each person may have more responsibility for spotting clues and keeping the action moving. A group of four may share tasks more easily, but communication becomes just as important.
Help for first-time players

Good instruction can make or break a first VR session. At VR Kingdom, staff explain how to use the headset and help you get started. Malou is specifically associated with clear, kind assistance, which is useful if your group includes someone who has never used VR before.
Do not be embarrassed if the controls feel unfamiliar. The point of the introduction is to help you understand the equipment before the pyramid begins to demand your attention. If you are new to VR, take a moment to adjust the headset properly and ask for help when something does not feel right.
The equipment can accommodate normal glasses, though you may need to fit and adjust them yourself. That small detail is worth knowing before you arrive. A poor fit can distract you from the game, while a correct adjustment should make it easier to see the virtual setting.
Some people worry about dizziness during VR. The experience is active and free roam, so that concern is reasonable, but no one can predict how each person will react. If you know you are sensitive to motion in virtual environments, tell the staff and pay attention to how you feel during the introduction.
The Chatswood location and timing

The meeting point is VR Kingdom at Westfield Chatswood, level 6, shop 610, at 1 Anderson Street, Chatswood, New South Wales 2067. The activity ends at the same place, so you do not need to arrange a separate return transfer.
The location is near public transport, making it practical if you are exploring Sydney without a car. Since the activity takes place indoors, it can fill a wet afternoon or provide an evening plan when outdoor sightseeing is less appealing.
The shopping-centre setting is convenient but not atmospheric. You will not begin in an ancient-looking building or a remote archaeological site. The pyramid exists inside the headset, and the contrast between ordinary Chatswood and the virtual setting is part of the fun.
The activity is booked about seven days ahead on average. That is not a guarantee of availability, but it suggests you should plan ahead if you have a fixed date, especially for a birthday or a small group outing.
A mobile ticket is provided, and confirmation arrives at booking. The experience is private, with only your own group taking part. Service animals are allowed, and most people can participate, though the physical nature of free-roam VR is worth considering if anyone in your group has mobility or comfort concerns.
How to get the best group experience

Before the headset goes on, agree that everyone gets a chance to lead. VR escape rooms are more fun when the confident player helps the beginner rather than grabbing every task.
Use simple, direct communication. Say what you see, where you are, and what you think might matter. In a virtual pyramid, a group can waste time if everyone searches in silence or repeats the same action.
Keep an open mind about puzzles. The game is designed to be challenging but achievable, so do not assume every problem needs a clever trick. Look carefully, share ideas, and ask staff for help if your group becomes stuck.
The private format also lets you set your own tone. A family can treat it as a cooperative outing, while friends may want a more competitive race against the clock. The game remains the same, but the way you play can change the evening.
What the excellent ratings tell you
VR Kingdom has a 5 rating from 17 reviews, with 100 percent recommending the experience. The strongest pattern is not one particular puzzle or visual effect. It is the combination of fun, approachable staff, and a format that works across ages.
That matters because VR can seem intimidating to first-time players. Helpful explanations reduce the technical barrier, and patient staff make it easier for a mixed group to enjoy the same session.
The experience is also praised for feeling real and lifelike. That reaction is understandable with a free-roam headset and a virtual pyramid large enough to suggest a much bigger world than the physical room. Still, the word real should be read as a comment on the illusion, not a claim that the activity replaces an actual archaeological visit.
The positive feedback is not a reason to ignore the practical limits. The activity lasts less than an hour, the price is per person, and the no-refund policy is strict. You should book when your group is confident about the date and ready for a shared game rather than a passive show.
Should you book Escape the Lost Pyramid?
Book this if you want a compact indoor activity with a private group, a strong adventure theme, and plenty of teamwork. It is especially suitable for families with children aged seven and up, first-time VR players, birthday groups, and friends looking for something different from a meal or film.
The $35.14 price is reasonable for a private, cable-free multiplayer session, particularly when four people can share the experience. For a pair, the cost feels higher per person, but you gain a focused session without strangers joining your game.
Skip it if you dislike wearing headsets, have serious concerns about motion sickness, or want a longer attraction with more time for exploration. Also avoid booking casually, since cancellations and amendments are not refundable.
For most groups, the best reason to choose this activity is simple: you get to solve a pyramid mystery together, and everyone has a role. That makes it more social than a standard video game and more active than a seated cinema experience.
FAQ
Where does the VR escape room take place?
It takes place at VR Kingdom in Westfield Chatswood, level 6, shop 610, 1 Anderson Street, Chatswood, New South Wales 2067, Australia.
Where does the activity finish?
The session ends back at the same meeting point at VR Kingdom.
How long does Escape the Lost Pyramid last?
The experience lasts approximately 45 minutes.
How many people can take part?
The game is designed for a private group of two or four people.
Is the experience shared with other groups?
No. This is a private activity, so only your own group participates.
What is the price?
The listed price is $35.14 per person.
Is the experience suitable for children?
VR Kingdom offers VR escape rooms for ages seven and up. The suitability of this particular game will still depend on each child’s comfort with headsets, virtual environments, and teamwork.
Can I wear glasses?
Normal glasses can fit inside the VR headset. You may need to adjust the headset yourself for a comfortable fit.
Can I cancel or change my booking?
No. The experience is non-refundable and cannot be changed for any reason. If you cancel or request an amendment, the amount paid will not be refunded.
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